A Gate to Virtual Reality Opens

A Gate to Virtual Reality Opens

In a move that should delight everyone all around the world, virtual reality company Oculus has officially unveiled the Rift Virtual Reality headset, three years after a prototype made its public debut – and they finally announced a release date for the consumer version of its Rift headset. Pre-orders are set to kick off  tomorrow, on January 6 at 8 a.m. pacific time. Also, Oculus founder Palmer Luckey will even be answering questions via Reddit AMA on the same day at 6 p.m. pacific time.

The product first launched on Kickstarter back in 2012 and has seen several design iterations as well as prototypes since then, before developers finally settled on a final design just recently. Final specs are still to be released by Oculus, including the price. Strapped over the eyes, the headset immerses the wearer in suprisingly convincing 3D environtments. The headset will include removable headphones, so that you use the device in tandem with your own headphones. It also comes with a small, table-top camera on a stand that watches a constellation of LED markers on the Rift to track your head movement. The Rift is light enough to hold with one hand, and its black matter fabric-wrapped frame houses two OLED screen. It’s designed to allow people to wear glasses, and the part that touches your face can be replaced.

Oculus Rift is going to change the state of the gaming industry to start with. Then it will have a much wider impact across different fields. The expectation is that the virtual reality, and its sister technology augmented reality, could modernize both entertainment and many other sectors like virtual tourism, training (especially simulation-oriented training), education, fashion and medicine.

As in fashion, last year Oculus and London shopping mall chain Westfield has teamed up on virtual reality interactive experience production to showcase the key fashion trends of spring/summer 2015 using virtual reality. In the future, virtual reality will allow people to shop “futuristically”. For example, visitors will be able to see their own hands in the virtual world by wearing virtual reality headsets. They can also fly through the landscape and experience an interesting fashion journey. Future of fashion is a combination of art, interactive fun and experience, the kind of thing you don’t see every day.

Image via wired

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